Whole School Curriculum Map for Computing
Computer Skills Progression
Download the Computer Skills Progression Document – Computer Skills Progression
Download our Termly Progress: Computing Progress Term 1 2016-17
Download our Termly Progress: Computing Progress Term 2 2016-17
Download our Termly Progress: Computing Progress Term 3 2016-17
Download our Termly Progress: Computing Progress Term 4 2016 -17
Download our Termly Progress: Computing Progress Term 5 2016-17
Download our Termly Progress: Computing Progress Term 6 2016 -17
Progression in Online Safety Learning
Download our Termly Progress: Online Safety Progress Term 2 2017-18
Computing at the Park
The Government maintains that successful schools are expected to teach a deeper and broader understanding of Information and Communication Technology (ICT) that now includes Computer Science and Digital Literacy.
Here is some information about what we do in school to provide the best opportunities for pupils to develop their skills in computing.
Computer Science is essentially a means to promote logical thinking and challenge pupils in the practical use of computer programming.
Digital Literacy is what we have traditionally taught the pupils (i.e. how to use computers) but now there is an emphasis on some added elements which enable pupils to become confident and safe users of various technologies both at school and in the home.
In KS1, one of the ways we are teaching the pupils about the language and concepts associated with computer programming is by using Bee Bots and Pro-bots, which are simple programmable robots.
In KS2, we are developing a widespread use of a computer program called Scratch; this program enables pupils to develop knowledge, understanding and skills in computer programming. It is a programming language where children can create interactive programs such as stories, games, and animation.
As children create with Scratch, they learn to think creatively, work collaboratively and reason systematically. Scratch is designed and maintained by the well-established and respected Massachusetts Institute of Technology: MIT in the USA.
The program is available to anyone as a free download and can be found at the following address: http://scratch.mit.edu/scratch_1.4/
Scratch provides a structured and open-ended means to develop computer programming skills across all abilities; in Year 3, pupils are presented with a structured task using basic operations and various tools which can then be used to create more complex animated games etc.
Computer Science will also provide pupils in KS2 to deepen their knowledge and understanding of the difference between the Internet and the World Wide Web, i.e.
The Internet is a global network of networks joining computers together and allowing them to share information through Internet Languages and
The World Wide Web is one of the services that uses the Internet to share information using web pages that can be viewed on browsers e.g. Google Chrome, Safari or Internet Explorer etc.
It is very important to instil in children the notion that every programmer makes mistakes and that mistakes are normal and that debugging is a normal part of the programming cycle. More importantly, it is the pupil’s job to debug a program, not the teacher’s.
The computer programming element of the curriculum includes some new vocabulary and to help demystify some of these terms, here are some useful explanations:
Algorithms are a set of instructions to achieve a desired goal e.g. how to make a sandwich successfully or baking a cake by using a precise method.
Debugging is simply finding errors within a sequence of events or code and putting them right for a desired end, e.g. to make a computer-generated pen draw a square on the screen, the turns must be through right angles (90 degrees, not 45 or 60 etc.)
Decomposing is simply breaking a process or program down into smaller separate steps e.g. building a house is made up of different steps by laying the foundations, building the walls and putting on the roof etc.
Sequencing is putting a series of events in the correct order to ensure a desired outcome e.g. spreading butter on a slice of bread before adding the filling.
Selection this is an essential part of programming whereby a choice is made if something happens e.g. if it rains, then you put on a raincoat.
Repetition is the repeating of a set of instructions over and over again, such as a daily routine which is repeated every day during the course of a school week e.g. wake up, get dressed, have breakfast, go to school, learn and come home etc.
Variables these are ‘containers’ which are used to store information within a program e.g. the score box in a quiz.
At The Park Primary School children use a range of ICT in their learning from laptops and easi-speak microphones to I-pads.
Dr Laura Hobbs, Science Hunters Outreach Coordinator
In November some pupils in year 5 and 6 were able to work with; Dr Laura Hobbs, Science Hunters Outreach Coordinator, Lancaster University, on a project using the online learning platform, Minecraft.
The pupils considered the future of food production on our planet with ever decreasing land available. Working collaboratively, pupils considered options and created areas that would be able to produce food and sustain our ever increasing population.
“I have done Minecraft before but always on my x-box but I have learnt new skills on the laptop it is more challenging” Louie-Blu
“Great fun!” Mackenzie
All children were engaged and thoroughly enjoying it and learning.
Y6 have used all their skills in writing persuasive texts to create radio adverts.
Without images they had to concentrate on the words and music.
Groups used https://gridclub.com/activities/music-maker to create backing tracks and wrote their own scripts focusing on superlatives, rhetorical questions, emotive language and hopefully humour.
Have a listen…
Below are Year 2’s castles for their Knights and Castle topic. They controlled the turtle in a programme called Text-ease; this helps them to draw the castle.
Across the school the children have been designing E-Safety posters using a range of design software.
Tuesday 13th June
Some children in KS1 have been taking part in an exciting Computing activity today. Dr Laura Hobbs, (Science Hunters Research Coordinator, Lancaster University) is coordinating an outreach project which uses an educational version of the popular computer game Minecraft to engage children with science.
They have thought about the need for food on our planet with an ever increasing population, and how this will be grown and harvested. As we will also need space for housing, the children had to think carefully about where our future ‘super-farms’ will need to be. Some thought growing food on an island would be a good idea, some suggested on the moon, or in the mountains. Another idea was to create large farms out at sea. What would your idea be?
Safeguarding & Online Safety – PARKit Clubbers Showcase
Parents attended our recent Computing Showcase. They were able to have a go at programming Disco Beebots to ‘dance’ to music, and remember all their angles facts to program Probots to draw accurately on paper. Our amazing Code Club members (the PARKit Clubbers) taught some simple coding skills, and members of the year 6 maths team presented their findings from an online use survey carried out in years 5 and 6. Parents were able to take copies of Digital Parenting by Vodaphone http://www.vodafone.com/content/digital-parenting/learning-and-fun/digital-parenting-magazine.html home to give them tips and hints on how to help their children stay safe online, and we had a Kidz vs Parents QUIZ!
Thank you to all those who supported our event, and for getting involved with our discussion about online safety.